![]() ![]() Bow Mastery – essential for out-sniping goblins and other rangersĢ. Perk-wise it’s all about pumping out the hurt, and in a hurry. In order to make them effective you need them to come from a decent background (poacher/hunter are a good start, sellsword is optimal) and have as least 2 stars in ranged skill (you want them to hit at least 80 in that). Initiative (for faster movement and possibly Dodge bonus) and melee skill (for actually hitting something with a polearm) are nice secondary stats when you’re hit with bad rolls on the main ones (in general never pick up a roll of 1, and pick a “secondary” roll of 3 over a “primary” of 2). Stat-wise I focus on ranged skill (obvious), fatigue (you get a silly amount of shots with Berserk and need endurance to support that) and ranged defense (never let them stay in melee), in that order. On the topic of skeletons remember that unlike dem bones their armor is not resistant to ranged attacks). I just don’t think it’s worth it as polearms offer great support and flexibility (especially when fighting skeletons. In the endgame it’s prudent to give them Steel Brow and better chest armor to avoid embarrasing 1-shots from crossbows.ĭo note that after some recent changes it’s quite safe to shoot directly from behind your brother’s back at someone who is fighting him in melee, so it’s theoretically possible to go full-on range combat and forego melee completely. They wear closed mail coif (or any named helmet that doesn’t limit vision… you can get away with a -1 vision if you roll Eagle Eye trait) and Mail Shirt-grade armor (130-150 armor). If I know I’m facing heavily armored opponents in next battle (say, orc warriors) I change their equipment to crossbows and billhooks. ![]() They use bows ( backup quiver or 2 in your bags in absolutely mandatory) and 2h-reach weapons: pike at first as they need boost to melee accuracy, then switch to longaxe (best unarmored HP damage, shield breaking). My standard setup is:Ĥ specialized archers (middle of the 2nd line)Ģ “flankers” crossbow/melee hybrids (on both sides of second line)Īrchers are focused on maximum damage at range and double as polearm users when tactically preferable (read: when they’ve already killed everyone who’s not in melee with the 1st line). It allows you to get rid of key targets (necromancers, crossbows, standard bearers) fast and helps to soften up the enemy as he approaches your line. Good call on the need for archers – from my experience having solid shooting is crucial. I use them against every type of ennemy, even undead. When the ennemy is at close combat, I switch to polearm. I’m still not sure about foorwork, and crippling strike is mostly because I use executionner on some of my mercenary, also useful to reduce effectivness of your opponent early during the battle. I use them as archer and 2nd line, able to stand a fight. (and whatever you want for the last skills). (crippling strike), bulleseyes, steel bro, Brawny, backstabber, Xbow mastery, Polearm mastery, (footwork), battleforged. Other important stat : fatigue and hitpoint. If you are against strong well plated ennemy or undead, put them in reserve.Ģ crossbow, with good melee and range stat, poleweapon and heavy armor. I use them against week ennemy or ennemy with range mostly, or when there is a must kill target (like orc berserker). After that, do what you prefer/most adapted to you Battle brother. With low armorįast adaptation, Bulleseyes, Bow Mastery, (I also use axe mastery), footwork, berserk, Nimble, fearsome are a must. Hunter and Stalker bugs in particular really want you to wear this armor, and if you are going to spread Managed Democracy to the maximum, you’ll want to avoid giving them what they want.2 proper archer, with low melee stat, but very high range stat, and the poleaxe. You will not be able to outrun some of the most painful enemies in the game with this armor. The heavy armor values might be fixed, but the stamina debuff for your character in the level 9 difficulty just isn’t worth it. I know it might sound odd, but hear me out. Even with these changes, there are some general things to keep in mind while playing the game's greatest challenge at the moment.ĭon’t use heavy armor just yet, stick with medium or light armor. From nerfing the Railgun, to fixing armor, to adding more delay to the Energy Shield Backpack’s recharge rate. It’s no secret that the developer, Arrowhead, have made some controversial changes to the game already. Stay together with a battle buddy in Helldivers 2 to effectively manage stratagems and bring fallen players back. Rebind stratagem keys to arrow keys for better movement and calling backup while on the move. Stick with medium or light armor on level 9 difficulty due to stamina debuff with heavy armor.
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